![]() ![]() ![]() ![]() it allows you to have many different look'n'feels for a widget type without writing a new window factory each time. The first one is probably favorable, and avoids potential problems if you modify the gui in the game input handling.įalagard is the new skinning system for CEGUI. You can use this information to determine whether to pass it on to the game or whatever.Īnother approach would be to subscribe event handlers for your GUI sheet and then handler the game input from the event subscribers ![]() methods return true if the event was used by the system, or false if not.
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